	// Map Definitions

	// Handle for D'Kora Class Marauder (nfer_marauder) object nfer_mar1185
	Handle nfer_mar1185

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1180
	Handle trigger_1180

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1030
	Handle trigger_1030

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1029
	Handle trigger_1029

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1028
	Handle trigger_1028

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1027
	Handle trigger_1027

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1017
	Handle trigger_1017

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1018
	Handle trigger_1018

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1019
	Handle trigger_1019

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1020
	Handle trigger_1020

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1021
	Handle trigger_1021

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1022
	Handle trigger_1022

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1023
	Handle trigger_1023

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1024
	Handle trigger_1024




	// Map Object Initialization

	nfer_mar1185 = GetHandle( "nfer_mar1185" );
	trigger_1180 = GetHandle( "trigger_1180" );
	trigger_1030 = GetHandle( "trigger_1030" );
	trigger_1029 = GetHandle( "trigger_1029" );
	trigger_1028 = GetHandle( "trigger_1028" );
	trigger_1027 = GetHandle( "trigger_1027" );
	trigger_1017 = GetHandle( "trigger_1017" );
	trigger_1018 = GetHandle( "trigger_1018" );
	trigger_1019 = GetHandle( "trigger_1019" );
	trigger_1020 = GetHandle( "trigger_1020" );
	trigger_1021 = GetHandle( "trigger_1021" );
	trigger_1022 = GetHandle( "trigger_1022" );
	trigger_1023 = GetHandle( "trigger_1023" );
	trigger_1024 = GetHandle( "trigger_1024" );



	// AI special forces

	SetSpecialForcesFlag( nfer_mar1185, true );


	//
	// PATHS
	//

	// Path: "Camera_1" (2 points)
	// Path: "Camera_2" (1 points)
	// Path: "Camera_3" (1 points)
	// Path: "Camera_4" (2 points)
